About

I’m an art leader with over 20 years of experience creating visually compelling worlds and characters across a wide range of genres and styles. From the dark, gothic tones of Diablo III to the stylized, lighthearted charm of Hearthstone and the grounded fantasy of New World: Aeternum, I’ve built a career on versatility — adapting visual language to capture each game’s unique spirit.

As an Art Director and Concept Artist, I’ve led and mentored multidisciplinary teams and co-devs, helping shape character, creature, and environment art that supports both gameplay and storytelling. I thrive at the intersection of creativity and collaboration, defining clear artistic vision while fostering a culture where artists feel empowered to experiment, contribute ideas, and grow.

My approach combines hands-on artistry with production discipline — building pipelines, collaborating with external partners, and aligning cross-team efforts to deliver cohesive, player-focused experiences. Whether directing large-scale visual development or sketching new concepts myself, I’m always guided by the same goal: to craft worlds that spark imagination and forge emotional connections.

Contact

jinsart@gmail.com
(949) 812-2839


Follow


LinkedIn