Art Direction
As Associate Art Director on New World: Aeternum, I led the visual direction for characters, MTX and seasonal content skins, and key seasonal content—guiding internal teams and co-dev partners while ensuring cohesive quality across concept art, 3D pipelines, and animation.
I also led the visual direction for creatures and NPCs, guiding internal teams and co-dev partners while ensuring cohesive quality across concept art, 3D pipelines, and animation.